
Epic Stonebinder’s will get you enough for the extra wolf and you can use an assassin’s amulet for an additional +2 rogue. It’s a good idea to pre-farm some gear on another character if you have one. In addition it helps make your passives into one point wonders.

Long term you actually want to have more than +4 skill actually, a lot of the skills require deep point investment and having more than +4 skill means you will able to refund points from skills that over the max ultimate level to invest in others. +2 nature is required for the third wolf, +4 rogue is required for zero on cooldown on traps. +Skill is pretty important for the build. The Illusionist makes for an excellent summoner with the ability to keep 4 pets constantly (3 wolves and nymph) and lay down traps as they move, along with excellent CC options and a big health pool to protect themselves. Build: Trapper / Summoner / Poison Caster (can be tweaked to be more melee, archer, etc.
